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Thursday, January 19, 2017

Online tool to convert bitmap to hex codes for Arduino Graphic LCD 84x48 with PCD8544 controller Nokia 5110

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Here is a simple tool to convert bitmap images of 84 pixel wide and 48 pixel height to hex codes for using with arduino's and in other avr projects (may work on other images as well, but no guarantee).

Graphic LCD with PCD8544 controllers (esp Nokia lcd, 3310, 5110 etc should work)

If looking for creating hex and bin matrix for ordinary led matrix using click, the tool can be accessed at the link here  LED MATRIX




Usage:
  1. Upload the image using file selector (scroll down) 
  2. Copy the hex codes in to your arduino sketch
  3. Example sketch and wiring can be seen at Sparkfun
  4. replace the array name from xkcdSandwich to bitmapArray (in the example)
  5. Upload the sketch
To create the bitmap you can use paint or any other tool and set image size 84X48

Example image, test by save as and then  loading in the tool
This can also be done online (search: Online paint/bitmap editor)

Use the button below to choose a file


Save Image
/* Nokia 5100 LCD Example Code
Graphics driver and PCD8544 interface code for SparkFun's
84x48 Graphic LCD.
https://www.sparkfun.com/products/10168
by: Jim Lindblom
adapted from code by Nathan Seidle and mish-mashed with
code from the ColorLCDShield.
date: October 10, 2013
license: Beerware. Feel free to use, reuse, and modify this
code as you see fit. If you find it useful, and we meet someday,
you can buy me a beer.
This all-inclusive sketch will show off a series of graphics
functions, like drawing lines, circles, squares, and text. Then
it'll go into serial monitor echo mode, where you can type
text into the serial monitor, and it'll be displayed on the
LCD.
This stuff could all be put into a library, but we wanted to
leave it all in one sketch to keep it as transparent as possible.
Hardware: (Note most of these pins can be swapped)
Graphic LCD Pin ---------- Arduino Pin
1-VCC ---------------- 5V
2-GND ---------------- GND
3-SCE ---------------- 7
4-RST ---------------- 6
5-D/C ---------------- 5
6-DN(MOSI) ---------------- 11
7-SCLK ---------------- 13
8-LED - 330 Ohm res -- 9
The SCLK, DN(MOSI), must remain where they are, but the other
pins can be swapped. The LED pin should remain a PWM-capable
pin. Don't forget to stick a current-limiting resistor in line
between the LCD's LED pin and Arduino pin 9!
*/
#include <SPI.h> // We'll use SPI to transfer data. Faster!
/* PCD8544-specific defines: */
#define LCD_COMMAND 0
#define LCD_DATA 1
/* 84x48 LCD Defines: */
#define LCD_WIDTH 84 // Note: x-coordinates go wide
#define LCD_HEIGHT 48 // Note: y-coordinates go high
#define WHITE 0 // For drawing pixels. A 0 draws white.
#define BLACK 1 // A 1 draws black.
/* Pin definitions:
Most of these pins can be moved to any digital or analog pin.
DN(MOSI)and SCLK should be left where they are (SPI pins). The
LED (backlight) pin should remain on a PWM-capable pin. */
const int scePin = 7; // SCE - Chip select, pin 3 on LCD.
const int rstPin = 6; // RST - Reset, pin 4 on LCD.
const int dcPin = 5; // DC - Data/Command, pin 5 on LCD.
const int sdinPin = 11; // DN(MOSI) - Serial data, pin 6 on LCD.
const int sclkPin = 13; // SCLK - Serial clock, pin 7 on LCD.
const int blPin = 9; // LED - Backlight LED, pin 8 on LCD.
/* Font table:
This table contains the hex values that represent pixels for a
font that is 5 pixels wide and 8 pixels high. Each byte in a row
represents one, 8-pixel, vertical column of a character. 5 bytes
per character. */
static const byte ASCII[][5] = {
// First 32 characters (0x00-0x19) are ignored. These are
// non-displayable, control characters.
{0x00, 0x00, 0x00, 0x00, 0x00} // 0x20
,{0x00, 0x00, 0x5f, 0x00, 0x00} // 0x21 !
,{0x00, 0x07, 0x00, 0x07, 0x00} // 0x22 "
,{0x14, 0x7f, 0x14, 0x7f, 0x14} // 0x23 #
,{0x24, 0x2a, 0x7f, 0x2a, 0x12} // 0x24 $
,{0x23, 0x13, 0x08, 0x64, 0x62} // 0x25 %
,{0x36, 0x49, 0x55, 0x22, 0x50} // 0x26 &
,{0x00, 0x05, 0x03, 0x00, 0x00} // 0x27 '
,{0x00, 0x1c, 0x22, 0x41, 0x00} // 0x28 (
,{0x00, 0x41, 0x22, 0x1c, 0x00} // 0x29 )
,{0x14, 0x08, 0x3e, 0x08, 0x14} // 0x2a *
,{0x08, 0x08, 0x3e, 0x08, 0x08} // 0x2b +
,{0x00, 0x50, 0x30, 0x00, 0x00} // 0x2c ,
,{0x08, 0x08, 0x08, 0x08, 0x08} // 0x2d -
,{0x00, 0x60, 0x60, 0x00, 0x00} // 0x2e .
,{0x20, 0x10, 0x08, 0x04, 0x02} // 0x2f /
,{0x3e, 0x51, 0x49, 0x45, 0x3e} // 0x30 0
,{0x00, 0x42, 0x7f, 0x40, 0x00} // 0x31 1
,{0x42, 0x61, 0x51, 0x49, 0x46} // 0x32 2
,{0x21, 0x41, 0x45, 0x4b, 0x31} // 0x33 3
,{0x18, 0x14, 0x12, 0x7f, 0x10} // 0x34 4
,{0x27, 0x45, 0x45, 0x45, 0x39} // 0x35 5
,{0x3c, 0x4a, 0x49, 0x49, 0x30} // 0x36 6
,{0x01, 0x71, 0x09, 0x05, 0x03} // 0x37 7
,{0x36, 0x49, 0x49, 0x49, 0x36} // 0x38 8
,{0x06, 0x49, 0x49, 0x29, 0x1e} // 0x39 9
,{0x00, 0x36, 0x36, 0x00, 0x00} // 0x3a :
,{0x00, 0x56, 0x36, 0x00, 0x00} // 0x3b ;
,{0x08, 0x14, 0x22, 0x41, 0x00} // 0x3c <
,{0x14, 0x14, 0x14, 0x14, 0x14} // 0x3d =
,{0x00, 0x41, 0x22, 0x14, 0x08} // 0x3e >
,{0x02, 0x01, 0x51, 0x09, 0x06} // 0x3f ?
,{0x32, 0x49, 0x79, 0x41, 0x3e} // 0x40 @
,{0x7e, 0x11, 0x11, 0x11, 0x7e} // 0x41 A
,{0x7f, 0x49, 0x49, 0x49, 0x36} // 0x42 B
,{0x3e, 0x41, 0x41, 0x41, 0x22} // 0x43 C
,{0x7f, 0x41, 0x41, 0x22, 0x1c} // 0x44 D
,{0x7f, 0x49, 0x49, 0x49, 0x41} // 0x45 E
,{0x7f, 0x09, 0x09, 0x09, 0x01} // 0x46 F
,{0x3e, 0x41, 0x49, 0x49, 0x7a} // 0x47 G
,{0x7f, 0x08, 0x08, 0x08, 0x7f} // 0x48 H
,{0x00, 0x41, 0x7f, 0x41, 0x00} // 0x49 I
,{0x20, 0x40, 0x41, 0x3f, 0x01} // 0x4a J
,{0x7f, 0x08, 0x14, 0x22, 0x41} // 0x4b K
,{0x7f, 0x40, 0x40, 0x40, 0x40} // 0x4c L
,{0x7f, 0x02, 0x0c, 0x02, 0x7f} // 0x4d M
,{0x7f, 0x04, 0x08, 0x10, 0x7f} // 0x4e N
,{0x3e, 0x41, 0x41, 0x41, 0x3e} // 0x4f O
,{0x7f, 0x09, 0x09, 0x09, 0x06} // 0x50 P
,{0x3e, 0x41, 0x51, 0x21, 0x5e} // 0x51 Q
,{0x7f, 0x09, 0x19, 0x29, 0x46} // 0x52 R
,{0x46, 0x49, 0x49, 0x49, 0x31} // 0x53 S
,{0x01, 0x01, 0x7f, 0x01, 0x01} // 0x54 T
,{0x3f, 0x40, 0x40, 0x40, 0x3f} // 0x55 U
,{0x1f, 0x20, 0x40, 0x20, 0x1f} // 0x56 V
,{0x3f, 0x40, 0x38, 0x40, 0x3f} // 0x57 W
,{0x63, 0x14, 0x08, 0x14, 0x63} // 0x58 X
,{0x07, 0x08, 0x70, 0x08, 0x07} // 0x59 Y
,{0x61, 0x51, 0x49, 0x45, 0x43} // 0x5a Z
,{0x00, 0x7f, 0x41, 0x41, 0x00} // 0x5b [
,{0x02, 0x04, 0x08, 0x10, 0x20} // 0x5c \
,{0x00, 0x41, 0x41, 0x7f, 0x00} // 0x5d ]
,{0x00, 0x41, 0x41, 0x7f, 0x00} // 0x5d ]
,{0x04, 0x02, 0x01, 0x02, 0x04} // 0x5e ^
,{0x40, 0x40, 0x40, 0x40, 0x40} // 0x5f _
,{0x00, 0x01, 0x02, 0x04, 0x00} // 0x60 `
,{0x20, 0x54, 0x54, 0x54, 0x78} // 0x61 a
,{0x7f, 0x48, 0x44, 0x44, 0x38} // 0x62 b
,{0x38, 0x44, 0x44, 0x44, 0x20} // 0x63 c
,{0x38, 0x44, 0x44, 0x48, 0x7f} // 0x64 d
,{0x38, 0x54, 0x54, 0x54, 0x18} // 0x65 e
,{0x08, 0x7e, 0x09, 0x01, 0x02} // 0x66 f
,{0x0c, 0x52, 0x52, 0x52, 0x3e} // 0x67 g
,{0x7f, 0x08, 0x04, 0x04, 0x78} // 0x68 h
,{0x00, 0x44, 0x7d, 0x40, 0x00} // 0x69 i
,{0x20, 0x40, 0x44, 0x3d, 0x00} // 0x6a j
,{0x7f, 0x10, 0x28, 0x44, 0x00} // 0x6b k
,{0x00, 0x41, 0x7f, 0x40, 0x00} // 0x6c l
,{0x7c, 0x04, 0x18, 0x04, 0x78} // 0x6d m
,{0x7c, 0x08, 0x04, 0x04, 0x78} // 0x6e n
,{0x38, 0x44, 0x44, 0x44, 0x38} // 0x6f o
,{0x7c, 0x14, 0x14, 0x14, 0x08} // 0x70 p
,{0x08, 0x14, 0x14, 0x18, 0x7c} // 0x71 q
,{0x7c, 0x08, 0x04, 0x04, 0x08} // 0x72 r
,{0x48, 0x54, 0x54, 0x54, 0x20} // 0x73 s
,{0x04, 0x3f, 0x44, 0x40, 0x20} // 0x74 t
,{0x3c, 0x40, 0x40, 0x20, 0x7c} // 0x75 u
,{0x1c, 0x20, 0x40, 0x20, 0x1c} // 0x76 v
,{0x3c, 0x40, 0x30, 0x40, 0x3c} // 0x77 w
,{0x44, 0x28, 0x10, 0x28, 0x44} // 0x78 x
,{0x0c, 0x50, 0x50, 0x50, 0x3c} // 0x79 y
,{0x44, 0x64, 0x54, 0x4c, 0x44} // 0x7a z
,{0x00, 0x08, 0x36, 0x41, 0x00} // 0x7b {
,{0x00, 0x00, 0x7f, 0x00, 0x00} // 0x7c |
,{0x00, 0x41, 0x36, 0x08, 0x00} // 0x7d }
,{0x10, 0x08, 0x08, 0x10, 0x08} // 0x7e ~
,{0x78, 0x46, 0x41, 0x46, 0x78} // 0x7f DEL
};
/* The displayMap variable stores a buffer representation of the
pixels on our display. There are 504 total bits in this array,
same as how many pixels there are on a 84 x 48 display.
Each byte in this array covers a 8-pixel vertical block on the
display. Each successive byte covers the next 8-pixel column over
until you reach the right-edge of the display and step down 8 rows.
To update the display, we first have to write to this array, then
call the updateDisplay() function, which sends this whole array
to the PCD8544.
Because the PCD8544 won't let us write individual pixels at a
time, this is how we can make targeted changes to the display. */
byte displayMap[LCD_WIDTH * LCD_HEIGHT / 8] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,0)->(11,7) ~ These 12 bytes cover an 8x12 block in the left corner of the display
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,0)->(23,7)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, // (24,0)->(35,7)
0xF0, 0xF8, 0xFC, 0xFC, 0xFE, 0xFE, 0xFE, 0xFE, 0x1E, 0x0E, 0x02, 0x00, // (36,0)->(47,7)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (48,0)->(59,7)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,0)->(71,7)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,0)->(83,7)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,8)->(11,15)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,8)->(23,15)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // (24,8)->(35,15)
0x0F, 0x1F, 0x3F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFC, 0xF8, // (36,8)->(47,15)
0xF8, 0xF0, 0xF8, 0xFE, 0xFE, 0xFC, 0xF8, 0xE0, 0x00, 0x00, 0x00, 0x00, // (48,8)->(59,15)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,8)->(71,15)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,8)->(83,15)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,16)->(11,23)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,16)->(23,23)
0x00, 0x00, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xF3, 0xE0, 0xE0, 0xC0, // (24,16)->(35,23)
0xC0, 0xC0, 0xE0, 0xE0, 0xF1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // (36,16)->(47,23)
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3E, 0x00, 0x00, 0x00, // (48,16)->(59,23)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,16)->(71,23)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,16)->(83,23)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,24)->(11,31)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,24)->(23,31)
0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // (24,24)->(35,31)
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // (36,24)->(47,31)
0xFF, 0xFF, 0xFF, 0x7F, 0x3F, 0x1F, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, // (48,24)->(59,31)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,24)->(71,31)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,24)->(83,31)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,32)->(11,39)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,32)->(23,39)
0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x3F, 0x1F, // (24,32)->(35,39)
0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x03, 0x03, // (36,32)->(47,39)
0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (48,32)->(59,39)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,32)->(71,39)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,32)->(83,39)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,40)->(11,47)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,40)->(23,47)
0x00, 0x00, 0x3F, 0x1F, 0x0F, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, // (24,40)->(35,47)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (36,40)->(47,47)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (48,40)->(59,47)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,40)->(71,47)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,40)->(83,47) !!! The bottom right pixel!
};
/* This array is the same size as the displayMap. We'll use it
as an example of how to draw a bitmap. xkcd comic transposing
makes for an excellent display application.
For reference, see: http://xkcd.com/149/ */
char xkcdSandwich[504] = {
0xFF, 0x8D, 0x9F, 0x13, 0x13, 0xF3, 0x01, 0x01, 0xF9, 0xF9, 0x01, 0x81, 0xF9, 0xF9, 0x01, 0xF1,
0xF9, 0x09, 0x09, 0xFF, 0xFF, 0xF1, 0xF9, 0x09, 0x09, 0xF9, 0xF1, 0x01, 0x01, 0x01, 0x01, 0x01,
0xF9, 0xF9, 0x09, 0xF9, 0x09, 0xF9, 0xF1, 0x01, 0xC1, 0xE9, 0x29, 0x29, 0xF9, 0xF1, 0x01, 0xFF,
0xFF, 0x71, 0xD9, 0x01, 0x01, 0xF1, 0xF9, 0x29, 0x29, 0xB9, 0xB1, 0x01, 0x01, 0x01, 0xF1, 0xF1,
0x11, 0xF1, 0xF1, 0xF1, 0xE1, 0x01, 0xE1, 0xF1, 0x51, 0x51, 0x71, 0x61, 0x01, 0x01, 0xC1, 0xF1,
0x31, 0x31, 0xF1, 0xFF, 0xFF, 0x00, 0x01, 0x01, 0x01, 0x01, 0x60, 0xE0, 0xA0, 0x01, 0x01, 0x81,
0xE1, 0x61, 0x60, 0xC0, 0x01, 0xE1, 0xE1, 0x21, 0x21, 0xE0, 0xC1, 0x01, 0xC1, 0xE1, 0x20, 0x20,
0xFC, 0xFC, 0xE0, 0xE0, 0xC1, 0xE1, 0xE0, 0xC1, 0xE0, 0xE1, 0x01, 0xFC, 0xFC, 0x21, 0x21, 0xE1,
0xC1, 0xE5, 0xE4, 0x01, 0xC1, 0xE0, 0x20, 0x21, 0x20, 0x00, 0x01, 0xFD, 0xFD, 0x21, 0x20, 0xE0,
0x00, 0x00, 0x01, 0x01, 0xC0, 0x61, 0x31, 0x31, 0x21, 0x20, 0xC0, 0x81, 0x01, 0x01, 0x01, 0x00,
0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x02,
0x03, 0x01, 0x00, 0x01, 0x03, 0xF2, 0x1A, 0x0B, 0x08, 0x0B, 0x1B, 0x10, 0x60, 0xE3, 0x03, 0x00,
0x01, 0x03, 0x02, 0x02, 0x03, 0x03, 0x00, 0x03, 0x03, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x03,
0x03, 0x00, 0x00, 0x03, 0x03, 0x03, 0x03, 0x00, 0x01, 0x03, 0x02, 0x02, 0x03, 0x01, 0x00, 0x03,
0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3E, 0x63, 0x80, 0x80, 0x80, 0x80, 0x60, 0x3F, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFE, 0x01, 0x01, 0x01, 0x02, 0x03, 0x3E, 0xE8, 0xF8, 0xF0, 0xD0, 0x90,
0x18, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x38, 0xFF,
0x0C, 0x38, 0xE0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33,
0x5F, 0x8F, 0x84, 0x05, 0x07, 0x06, 0x0C, 0x0E, 0x0E, 0x0C, 0x14, 0x34, 0x68, 0x88, 0xD8, 0x70,
0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x10, 0x10, 0x10, 0xF0, 0xE0, 0x00, 0xF0, 0xF0, 0x00, 0x80,
0x80, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x00, 0x80, 0x80, 0x00, 0x80, 0x00, 0x00, 0x20, 0x38,
0x0E, 0x01, 0xC0, 0x3F, 0xE0, 0x00, 0x00, 0x03, 0x0E, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFF, 0xFF, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xB6, 0xED, 0xC0, 0xC0,
0xC0, 0xE0, 0xA0, 0xA0, 0xA0, 0xA0, 0xA1, 0xA1, 0xA1, 0xA1, 0xA1, 0xA1, 0xA1, 0xE1, 0xE1, 0xC1,
0xEF, 0xBB, 0x83, 0x86, 0x88, 0xB0, 0x80, 0x80, 0x80, 0x8F, 0x90, 0x90, 0x90, 0x9F, 0x8F, 0x80,
0x9F, 0x9F, 0x87, 0x8D, 0x98, 0x80, 0x8C, 0x9E, 0x92, 0x92, 0x9F, 0xC0, 0xC7, 0xFF, 0xB8, 0x8F,
0x80, 0x90, 0x90, 0xC0, 0xF0, 0x8E, 0x81, 0x80, 0x81, 0x8F, 0xB8, 0xE0, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xFF,
};
void setup()
{
Serial.begin(9600);
lcdBegin(); // This will setup our pins, and initialize the LCD
updateDisplay(); // with displayMap untouched, SFE logo
setContrast(40); // Good values range from 40-60
delay(2000);
lcdFunTime(); // Runs a 30-second demo of graphics functions
// Wait for serial to come in, then clear display and go to echo
while (!Serial.available())
;
clearDisplay(WHITE);
updateDisplay();
}
// Loop turns the display into a local serial monitor echo.
// Type to the Arduino from the serial monitor, and it'll echo
// what you type on the display. Type ~ to clear the display.
void loop()
{
static int cursorX = 0;
static int cursorY = 0;
if (Serial.available())
{
char c = Serial.read();
switch (c)
{
case '\n': // New line
cursorY += 8;
break;
case '\r': // Return feed
cursorX = 0;
break;
case '~': // Use ~ to clear the screen.
clearDisplay(WHITE);
updateDisplay();
cursorX = 0; // reset the cursor
cursorY = 0;
break;
default:
setChar(c, cursorX, cursorY, BLACK);
updateDisplay();
cursorX += 6; // Increment cursor
break;
}
// Manage cursor
if (cursorX >= (LCD_WIDTH - 4))
{ // If the next char will be off screen...
cursorX = 0; // ... reset x to 0...
cursorY += 8; // ...and increment to next line.
if (cursorY >= (LCD_HEIGHT - 7))
{ // If the next line takes us off screen...
cursorY = 0; // ...go back to the top.
}
}
}
}
/* This function serves as a fun demo of the graphics driver
functions below. */
void lcdFunTime()
{
clearDisplay(WHITE); // Begin by clearing the display
randomSeed(analogRead(A0));
/* setPixel Example */
const int pixelCount = 100;
for (int i=0; i<pixelCount; i++)
{
// setPixel takes 2 to 3 parameters. The first two params
// are x and y variables. The third optional variable is
// a "color" boolean. 1 for black, 0 for white.
// setPixel() with two variables will set the pixel with
// the color set to black.
// clearPixel() will call setPixel with with color set to
// white.
setPixel(random(0, LCD_WIDTH), random(0, LCD_HEIGHT));
// After drawing something, we must call updateDisplay()
// to actually make the display draw something new.
updateDisplay();
delay(10);
}
setStr("full of stars", 0, LCD_HEIGHT-8, BLACK);
updateDisplay();
delay(1000);
// Seizure time!!! Err...demoing invertDisplay()
for (int i=0; i<5; i++)
{
invertDisplay(); // This will swap all bits in our display
delay(200);
invertDisplay(); // This will get us back to where we started
delay(200);
}
delay(2000);
/* setLine Example */
clearDisplay(WHITE); // Start fresh
int x0 = LCD_WIDTH/2;
int y0 = LCD_HEIGHT/2;
for (float i=0; i<2*PI; i+=PI/8)
{
// Time to whip out some maths:
const int lineLength = 24;
int x1 = x0 + lineLength * sin(i);
int y1 = y0 + lineLength * cos(i);
// setLine(x0, y0, x1, y1, bw) takes five variables. The
// first four are coordinates for the start and end of the
// line. The last variable is the color (1=black, 0=white).
setLine(x0, y0, x1, y1, BLACK);
updateDisplay();
delay(100);
}
// Demo some backlight tuning
for (int j=0; j<2; j++)
{
for (int i=255; i>=0; i-=5)
{
analogWrite(blPin, i); // blPin is ocnnected to BL LED
delay(20);
}
for (int i=0; i<256; i+=5)
{
analogWrite(blPin, i);
delay(20);
}
}
/* setRect Example */
clearDisplay(WHITE); // Start fresh
// setRect takes six parameters (x0, y0, x1, y0, fill, bw)
// x0, y0, x1, and y0 are the two diagonal corner coordinates
// fill is a boolean, which determines if the rectangle is
// filled in. bw determines the color 0=white, 1=black.
for (int x=0; x<LCD_WIDTH; x+=8)
{ // Swipe right black
setRect(0, 0, x, LCD_HEIGHT, 1, BLACK);
updateDisplay();
delay(10);
}
for (int x=0; x<LCD_WIDTH; x+=8)
{ // Swipe right white
setRect(0, 0, x, LCD_HEIGHT, 1, WHITE);
updateDisplay();
delay(10);
}
for (int x=0; x<12; x++)
{ // Shutter swipe
setRect(0, 0, x, LCD_HEIGHT, 1, 1);
setRect(11, 0, x+12, LCD_HEIGHT, 1, BLACK);
setRect(23, 0, x+24, LCD_HEIGHT, 1, BLACK);
setRect(35, 0, x+36, LCD_HEIGHT, 1, BLACK);
setRect(47, 0, x+48, LCD_HEIGHT, 1, BLACK);
setRect(59, 0, x+60, LCD_HEIGHT, 1, BLACK);
setRect(71, 0, x+72, LCD_HEIGHT, 1, BLACK);
updateDisplay();
delay(10);
}
// 3 Dee!
setRect(25, 10, 45, 30, 0, WHITE);
setRect(35, 20, 55, 40, 0, WHITE);
setLine(25, 10, 35, 20, WHITE);
setLine(45, 30, 55, 40, WHITE);
setLine(25, 30, 35, 40, WHITE);
setLine(45, 10, 55, 20, WHITE);
updateDisplay();
delay(2000);
/* setCircle Example */
clearDisplay(WHITE);
// setCircle takes 5 parameters -- x0, y0, radius, bw, and
// lineThickness. x0 and y0 are the center coords of the circ.
// radius is the...radius. bw is the color (0=white, 1=black)
// lineThickness is the line width of the circle, 1 = smallest
// thickness moves in towards center.
for (int i=0; i<20; i++)
{
int x = random(0, LCD_WIDTH);
int y = random(0, LCD_HEIGHT);
setCircle(x, y, i, BLACK, 1);
updateDisplay();
delay(100);
}
delay(2000);
/* setChar & setStr Example */
// setStr takes 4 parameters: an array of characters to print,
// x and y coordinates for the top-left corner. And a color
setStr("Modern Art", 0, 10, WHITE);
updateDisplay();
delay(2000);
/* setBitmap Example */
// setBitmap takes one parameter, an array of the same size
// as our screen.
setBitmap(xkcdSandwich);
updateDisplay();
}
// Because I keep forgetting to put bw variable in when setting...
void setPixel(int x, int y)
{
setPixel(x, y, BLACK); // Call setPixel with bw set to Black
}
void clearPixel(int x, int y)
{
setPixel(x, y, WHITE); // call setPixel with bw set to white
}
// This function sets a pixel on displayMap to your preferred
// color. 1=Black, 0= white.
void setPixel(int x, int y, boolean bw)
{
// First, double check that the coordinate is in range.
if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT))
{
byte shift = y % 8;
if (bw) // If black, set the bit.
displayMap[x + (y/8)*LCD_WIDTH] |= 1<<shift;
else // If white clear the bit.
displayMap[x + (y/8)*LCD_WIDTH] &= ~(1<<shift);
}
}
// setLine draws a line from x0,y0 to x1,y1 with the set color.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void setLine(int x0, int y0, int x1, int y1, boolean bw)
{
int dy = y1 - y0; // Difference between y0 and y1
int dx = x1 - x0; // Difference between x0 and x1
int stepx, stepy;
if (dy < 0)
{
dy = -dy;
stepy = -1;
}
else
stepy = 1;
if (dx < 0)
{
dx = -dx;
stepx = -1;
}
else
stepx = 1;
dy <<= 1; // dy is now 2*dy
dx <<= 1; // dx is now 2*dx
setPixel(x0, y0, bw); // Draw the first pixel.
if (dx > dy)
{
int fraction = dy - (dx >> 1);
while (x0 != x1)
{
if (fraction >= 0)
{
y0 += stepy;
fraction -= dx;
}
x0 += stepx;
fraction += dy;
setPixel(x0, y0, bw);
}
}
else
{
int fraction = dx - (dy >> 1);
while (y0 != y1)
{
if (fraction >= 0)
{
x0 += stepx;
fraction -= dy;
}
y0 += stepy;
fraction += dx;
setPixel(x0, y0, bw);
}
}
}
// setRect will draw a rectangle from x0,y0 top-left corner to
// a x1,y1 bottom-right corner. Can be filled with the fill
// parameter, and colored with bw.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void setRect(int x0, int y0, int x1, int y1, boolean fill, boolean bw)
{
// check if the rectangle is to be filled
if (fill == 1)
{
int xDiff;
if(x0 > x1)
xDiff = x0 - x1; //Find the difference between the x vars
else
xDiff = x1 - x0;
while(xDiff > 0)
{
setLine(x0, y0, x0, y1, bw);
if(x0 > x1)
x0--;
else
x0++;
xDiff--;
}
}
else
{
// best way to draw an unfilled rectangle is to draw four lines
setLine(x0, y0, x1, y0, bw);
setLine(x0, y1, x1, y1, bw);
setLine(x0, y0, x0, y1, bw);
setLine(x1, y0, x1, y1, bw);
}
}
// setCircle draws a circle centered around x0,y0 with a defined
// radius. The circle can be black or white. And have a line
// thickness ranging from 1 to the radius of the circle.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void setCircle (int x0, int y0, int radius, boolean bw, int lineThickness)
{
for(int r = 0; r < lineThickness; r++)
{
int f = 1 - radius;
int ddF_x = 0;
int ddF_y = -2 * radius;
int x = 0;
int y = radius;
setPixel(x0, y0 + radius, bw);
setPixel(x0, y0 - radius, bw);
setPixel(x0 + radius, y0, bw);
setPixel(x0 - radius, y0, bw);
while(x < y)
{
if(f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x + 1;
setPixel(x0 + x, y0 + y, bw);
setPixel(x0 - x, y0 + y, bw);
setPixel(x0 + x, y0 - y, bw);
setPixel(x0 - x, y0 - y, bw);
setPixel(x0 + y, y0 + x, bw);
setPixel(x0 - y, y0 + x, bw);
setPixel(x0 + y, y0 - x, bw);
setPixel(x0 - y, y0 - x, bw);
}
radius--;
}
}
// This function will draw a char (defined in the ASCII table
// near the beginning of this sketch) at a defined x and y).
// The color can be either black (1) or white (0).
void setChar(char character, int x, int y, boolean bw)
{
byte column; // temp byte to store character's column bitmap
for (int i=0; i<5; i++) // 5 columns (x) per character
{
column = ASCII[character - 0x20][i];
for (int j=0; j<8; j++) // 8 rows (y) per character
{
if (column & (0x01 << j)) // test bits to set pixels
setPixel(x+i, y+j, bw);
else
setPixel(x+i, y+j, !bw);
}
}
}
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void setStr(char * dString, int x, int y, boolean bw)
{
while (*dString != 0x00) // loop until null terminator
{
setChar(*dString++, x, y, bw);
x+=5;
for (int i=y; i<y+8; i++)
{
setPixel(x, i, !bw);
}
x++;
if (x > (LCD_WIDTH - 5)) // Enables wrap around
{
x = 0;
y += 8;
}
}
}
// This function will draw an array over the screen. (For now) the
// array must be the same size as the screen, covering the entirety
// of the display.
void setBitmap(char * bitArray)
{
for (int i=0; i<(LCD_WIDTH * LCD_HEIGHT / 8); i++)
displayMap[i] = bitArray[i];
}
// This function clears the entire display either white (0) or
// black (1).
// The screen won't actually clear until you call updateDisplay()!
void clearDisplay(boolean bw)
{
for (int i=0; i<(LCD_WIDTH * LCD_HEIGHT / 8); i++)
{
if (bw)
displayMap[i] = 0xFF;
else
displayMap[i] = 0;
}
}
// Helpful function to directly command the LCD to go to a
// specific x,y coordinate.
void gotoXY(int x, int y)
{
LCDWrite(0, 0x80 | x); // Column.
LCDWrite(0, 0x40 | y); // Row. ?
}
// This will actually draw on the display, whatever is currently
// in the displayMap array.
void updateDisplay()
{
gotoXY(0, 0);
for (int i=0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++)
{
LCDWrite(LCD_DATA, displayMap[i]);
}
}
// Set contrast can set the LCD Vop to a value between 0 and 127.
// 40-60 is usually a pretty good range.
void setContrast(byte contrast)
{
LCDWrite(LCD_COMMAND, 0x21); //Tell LCD that extended commands follow
LCDWrite(LCD_COMMAND, 0x80 | contrast); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark
LCDWrite(LCD_COMMAND, 0x20); //Set display mode
}
/* There are two ways to do this. Either through direct commands
to the display, or by swapping each bit in the displayMap array.
We'll leave both methods here, comment one or the other out if
you please. */
void invertDisplay()
{
/* Direct LCD Command option
LCDWrite(LCD_COMMAND, 0x20); //Tell LCD that extended commands follow
LCDWrite(LCD_COMMAND, 0x08 | 0x05); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark
LCDWrite(LCD_COMMAND, 0x20); //Set display mode */
/* Indirect, swap bits in displayMap option: */
for (int i=0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++)
{
displayMap[i] = ~displayMap[i] & 0xFF;
}
updateDisplay();
}
// There are two memory banks in the LCD, data/RAM and commands.
// This function sets the DC pin high or low depending, and then
// sends the data byte
void LCDWrite(byte data_or_command, byte data)
{
//Tell the LCD that we are writing either to data or a command
digitalWrite(dcPin, data_or_command);
//Send the data
digitalWrite(scePin, LOW);
SPI.transfer(data); //shiftOut(sdinPin, sclkPin, MSBFIRST, data);
digitalWrite(scePin, HIGH);
}
//This sends the magical commands to the PCD8544
void lcdBegin(void)
{
//Configure control pins
pinMode(scePin, OUTPUT);
pinMode(rstPin, OUTPUT);
pinMode(dcPin, OUTPUT);
pinMode(sdinPin, OUTPUT);
pinMode(sclkPin, OUTPUT);
pinMode(blPin, OUTPUT);
analogWrite(blPin, 255);
SPI.begin();
SPI.setDataMode(SPI_MODE0);
SPI.setBitOrder(MSBFIRST);
//Reset the LCD to a known state
digitalWrite(rstPin, LOW);
digitalWrite(rstPin, HIGH);
LCDWrite(LCD_COMMAND, 0x21); //Tell LCD extended commands follow
LCDWrite(LCD_COMMAND, 0xB0); //Set LCD Vop (Contrast)
LCDWrite(LCD_COMMAND, 0x04); //Set Temp coefficent
LCDWrite(LCD_COMMAND, 0x14); //LCD bias mode 1:48 (try 0x13)
//We must send 0x20 before modifying the display control mode
LCDWrite(LCD_COMMAND, 0x20);
LCDWrite(LCD_COMMAND, 0x0C); //Set display control, normal mode.
}
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